I’m a hybrid artist working in traditional illustration, 2D animation, rigging, motion graphics, and AI-enhanced workflows. I specialize in building expressive virtual characters and designing cohesive visual storytelling systems, guided by strong creative problem-solving.
These pieces represent select work from my time at Hume in Los Angeles(2023 - 2025), where I developed short-form videos for virtual artists from concept through completion. I generated visual assets using Midjourney, Open Art, Comfy-UI with custom LoRAs, then refined, animated, and composited them. Depending on the needs of each shot, animation ranged from hand-drawn sequences to AI-assisted motions and expression passes.
The best of both worlds.
To achieve the final hair motion, I first generate an image of DeathPixie with her full hairstyle. I then cut the hair into individual segments and animate them on top of a bald version of her character animation.
The result comes from pairing AI-generated imagery with traditional animation control, which is a consistent hallmark of my process.
2D Rigs and animation.
In this case, AI was used only for generating assets consistent with DeathPixie’s IP. I then built 2D rigs in After Effects and animated them.
This workflow allowed me to deliver final videos quickly while still maintaining the visual appeal needed to capture and hold the audience’s attention.
Frame-by-Frame.
Other times a more traditional approach is needed, like frame-by-frame animation. In this case you can see me animating frames of a hand pulling a lever. In this way i can control cadence emphasizing anticipation of the movement.
Capture a moment.
In this shot, I built a 2D rig so the claw could mimic the sudden, precise motion of a snake attack. The exaggerated movement adds humor to DeathPixie’s intense effort to snag a plush toy from the claw machine.
Walk on the wild-side
This walk-cycle needed to feel sensual, not just rhythmic. Instead of using a basic 4-frame bounce, I built a layered soft-body sway through the torso and hips, creating a slow, inviting motion that encourages the viewer to follow her.
Another dimension.
Sometimes it’s important to break the rhythm and add a sense of depth. For this B-shot, I used Cinema 4D to model and animate the chain and shackles with dynamics. It’s a way to immerse the viewer and blur the line between AI-generated elements and handcrafted animation.
Breath of life.
This shot demonstrates how emerging technology can be used creatively to add subtle animation that would be extremely time-consuming to achieve by hand. I used Runway’s then-new ACT-ONE motion model to capture a gentle “blowing out a candle” movement based on my own performance. It felt almost like sleight of hand, but it produced a natural and convincing result.